"Particle Background Login Form"
Bootstrap 3.3.0 Snippet by amirabr

<link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css"> <script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/js/bootstrap.min.js"></script> <script src="//code.jquery.com/jquery-1.11.1.min.js"></script> <!------ Include the above in your HEAD tag ----------> <div class="container"> <div id="loginbox" class="mainbox col-md-6 col-md-offset-3 col-sm-6 col-sm-offset-3"> <div class="row"> <div class="iconmelon"> <svg viewBox="0 0 32 32"> <g filter=""> <use xlink:href="#git"></use> </g> </svg> </div> </div> <div class="panel panel-default" > <div class="panel-heading"> <div class="panel-title text-center">Bootsnipp.com</div> </div> <div class="panel-body" > <form name="form" id="form" class="form-horizontal" enctype="multipart/form-data" method="POST"> <div class="input-group"> <span class="input-group-addon"><i class="glyphicon glyphicon-user"></i></span> <input id="user" type="text" class="form-control" name="user" value="" placeholder="User"> </div> <div class="input-group"> <span class="input-group-addon"><i class="glyphicon glyphicon-lock"></i></span> <input id="password" type="password" class="form-control" name="password" placeholder="Password"> </div> <div class="form-group"> <!-- Button --> <div class="col-sm-12 controls"> <button type="submit" href="#" class="btn btn-primary pull-right"><i class="glyphicon glyphicon-log-in"></i> Log in</button> </div> </div> </form> </div> </div> </div> </div> <div id="particles"></div> <svg id="svg-source" height="0" version="1.1" xmlns="http://www.w3.org/2000/svg" style="position:absolute; margin-left: -100%" xmlns:xlink="http://www.w3.org/1999/xlink"> <g id="git" data-iconmelon="Iconmelon:c88d710192f240e49b7f92912997850e"> </svg>
body { background-color: white; } #loginbox { margin-top: 30px; } #loginbox > div:first-child { padding-bottom: 10px; } .iconmelon { display: block; margin: auto; } #form > div { margin-bottom: 25px; } #form > div:last-child { margin-top: 10px; margin-bottom: 10px; } .panel { background-color: transparent; } .panel-body { padding-top: 30px; background-color: rgba(2555,255,255,.3); } #particles { width: 100%; height: 100%; overflow: hidden; top: 0; bottom: 0; left: 0; right: 0; position: absolute; z-index: -2; } .iconmelon, .im { position: relative; width: 150px; height: 150px; display: block; fill: #525151; } .iconmelon:after, .im:after { content: ''; position: absolute; top: 0; left: 0; width: 100%; height: 100%; }
/** * Particleground * * @author Jonathan Nicol - @mrjnicol * @version 1.0.1 * @description Creates a canvas based particle system background * * Inspired by: * http://requestlab.fr/ * http://disruptivebydesign.com/ * * @license The MIT License (MIT) * * Copyright (c) 2014 Jonathan Nicol - @mrjnicol * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ !function(a){function b(b,d){function e(){if(w){$canvas=a('<canvas class="pg-canvas"></canvas>'),v.prepend($canvas),p=$canvas[0],q=p.getContext("2d"),f();for(var b=Math.round(p.width*p.height/d.density),c=0;b>c;c++){var e=new l;e.setStackPos(c),x.push(e)}a(window).on("resize",function(){h()}),a(document).on("mousemove",function(a){y=a.pageX,z=a.pageY}),B&&!A&&window.addEventListener("deviceorientation",function(){D=Math.min(Math.max(-event.beta,-30),30),C=Math.min(Math.max(-event.gamma,-30),30)},!0),g(),o("onInit")}}function f(){p.width=v.width(),p.height=v.height(),q.fillStyle=d.dotColor,q.strokeStyle=d.lineColor,q.lineWidth=d.lineWidth}function g(){if(w){s=a(window).width(),t=a(window).height(),q.clearRect(0,0,p.width,p.height);for(var b=0;b<x.length;b++)x[b].updatePosition();for(var b=0;b<x.length;b++)x[b].draw();E||(r=requestAnimationFrame(g))}}function h(){for(f(),i=x.length-1;i>=0;i--)(x[i].position.x>v.width()||x[i].position.y>v.height())&&x.splice(i,1);var a=Math.round(p.width*p.height/d.density);if(a>x.length)for(;a>x.length;){var b=new l;x.push(b)}else a<x.length&&x.splice(a);for(i=x.length-1;i>=0;i--)x[i].setStackPos(i)}function j(){E=!0}function k(){E=!1,g()}function l(){switch(this.stackPos,this.active=!0,this.layer=Math.ceil(3*Math.random()),this.parallaxOffsetX=0,this.parallaxOffsetY=0,this.position={x:Math.ceil(Math.random()*p.width),y:Math.ceil(Math.random()*p.height)},this.speed={},d.directionX){case"left":this.speed.x=+(-d.maxSpeedX+Math.random()*d.maxSpeedX-d.minSpeedX).toFixed(2);break;case"right":this.speed.x=+(Math.random()*d.maxSpeedX+d.minSpeedX).toFixed(2);break;default:this.speed.x=+(-d.maxSpeedX/2+Math.random()*d.maxSpeedX).toFixed(2),this.speed.x+=this.speed.x>0?d.minSpeedX:-d.minSpeedX}switch(d.directionY){case"up":this.speed.y=+(-d.maxSpeedY+Math.random()*d.maxSpeedY-d.minSpeedY).toFixed(2);break;case"down":this.speed.y=+(Math.random()*d.maxSpeedY+d.minSpeedY).toFixed(2);break;default:this.speed.y=+(-d.maxSpeedY/2+Math.random()*d.maxSpeedY).toFixed(2),this.speed.x+=this.speed.y>0?d.minSpeedY:-d.minSpeedY}}function m(a,b){return b?void(d[a]=b):d[a]}function n(){v.find(".pg-canvas").remove(),o("onDestroy"),v.removeData("plugin_"+c)}function o(a){void 0!==d[a]&&d[a].call(u)}var p,q,r,s,t,u=b,v=a(b),w=!!document.createElement("canvas").getContext,x=[],y=0,z=0,A=!navigator.userAgent.match(/(iPhone|iPod|iPad|Android|BlackBerry|BB10|mobi|tablet|opera mini|nexus 7)/i),B=!!window.DeviceOrientationEvent,C=0,D=0,E=!1;return d=a.extend({},a.fn[c].defaults,d),l.prototype.draw=function(){q.beginPath(),q.arc(this.position.x+this.parallaxOffsetX,this.position.y+this.parallaxOffsetY,d.particleRadius/2,0,2*Math.PI,!0),q.closePath(),q.fill(),q.beginPath();for(var a=x.length-1;a>this.stackPos;a--){var b=x[a],c=this.position.x-b.position.x,e=this.position.y-b.position.y,f=Math.sqrt(c*c+e*e).toFixed(2);f<d.proximity&&(q.moveTo(this.position.x+this.parallaxOffsetX,this.position.y+this.parallaxOffsetY),d.curvedLines?q.quadraticCurveTo(Math.max(b.position.x,b.position.x),Math.min(b.position.y,b.position.y),b.position.x+b.parallaxOffsetX,b.position.y+b.parallaxOffsetY):q.lineTo(b.position.x+b.parallaxOffsetX,b.position.y+b.parallaxOffsetY))}q.stroke(),q.closePath()},l.prototype.updatePosition=function(){if(d.parallax){if(B&&!A){var a=(s-0)/60;pointerX=(C- -30)*a+0;var b=(t-0)/60;pointerY=(D- -30)*b+0}else pointerX=y,pointerY=z;this.parallaxTargX=(pointerX-s/2)/(d.parallaxMultiplier*this.layer),this.parallaxOffsetX+=(this.parallaxTargX-this.parallaxOffsetX)/10,this.parallaxTargY=(pointerY-t/2)/(d.parallaxMultiplier*this.layer),this.parallaxOffsetY+=(this.parallaxTargY-this.parallaxOffsetY)/10}switch(d.directionX){case"left":this.position.x+this.speed.x+this.parallaxOffsetX<0&&(this.position.x=v.width()-this.parallaxOffsetX);break;case"right":this.position.x+this.speed.x+this.parallaxOffsetX>v.width()&&(this.position.x=0-this.parallaxOffsetX);break;default:(this.position.x+this.speed.x+this.parallaxOffsetX>v.width()||this.position.x+this.speed.x+this.parallaxOffsetX<0)&&(this.speed.x=-this.speed.x)}switch(d.directionY){case"up":this.position.y+this.speed.y+this.parallaxOffsetY<0&&(this.position.y=v.height()-this.parallaxOffsetY);break;case"down":this.position.y+this.speed.y+this.parallaxOffsetY>v.height()&&(this.position.y=0-this.parallaxOffsetY);break;default:(this.position.y+this.speed.y+this.parallaxOffsetY>v.height()||this.position.y+this.speed.y+this.parallaxOffsetY<0)&&(this.speed.y=-this.speed.y)}this.position.x+=this.speed.x,this.position.y+=this.speed.y},l.prototype.setStackPos=function(a){this.stackPos=a},e(),{option:m,destroy:n,start:k,pause:j}}var c="particleground";a.fn[c]=function(d){if("string"==typeof arguments[0]){var e,f=arguments[0],g=Array.prototype.slice.call(arguments,1);return this.each(function(){a.data(this,"plugin_"+c)&&"function"==typeof a.data(this,"plugin_"+c)[f]&&(e=a.data(this,"plugin_"+c)[f].apply(this,g))}),void 0!==e?e:this}return"object"!=typeof d&&d?void 0:this.each(function(){a.data(this,"plugin_"+c)||a.data(this,"plugin_"+c,new b(this,d))})},a.fn[c].defaults={minSpeedX:.1,maxSpeedX:.7,minSpeedY:.1,maxSpeedY:.7,directionX:"center",directionY:"center",density:1e4,dotColor:"#666666",lineColor:"#666666",particleRadius:7,lineWidth:1,curvedLines:!1,proximity:100,parallax:!0,parallaxMultiplier:5,onInit:function(){},onDestroy:function(){}}}(jQuery),/** * requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel * @see: http://paulirish.com/2011/requestanimationframe-for-smart-animating/ * @see: http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating * @license: MIT license */ function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];window.requestAnimationFrame||(window.requestAnimationFrame=function(b){var c=(new Date).getTime(),d=Math.max(0,16-(c-a)),e=window.setTimeout(function(){b(c+d)},d);return a=c+d,e}),window.cancelAnimationFrame||(window.cancelAnimationFrame=function(a){clearTimeout(a)})}(); $(function(){ $('#particles').particleground({ minSpeedX: 0.1, maxSpeedX: 0.7, minSpeedY: 0.1, maxSpeedY: 0.7, directionX: 'center', // 'center', 'left' or 'right'. 'center' = dots bounce off edges directionY: 'center', // 'center', 'up' or 'down'. 'center' = dots bounce off edges density: 10000, // How many particles will be generated: one particle every n pixels dotColor: '#eee', lineColor: '#eee', particleRadius: 7, // Dot size lineWidth: 1, curvedLines: true, proximity: 100, // How close two dots need to be before they join parallax: false }); });

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