"image animation"
Bootstrap 4.1.1 Snippet by ALIMUL AL RAZY

<link href="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css"> <script src="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/js/bootstrap.min.js"></script> <script src="//cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script> <!------ Include the above in your HEAD tag ----------> <div id="container"></div> <script src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/delaunay.js"></script> <script src="//cdnjs.cloudflare.com/ajax/libs/gsap/1.13.2/TweenMax.min.js"></script> <script> // triangulation using https://github.com/ironwallaby/delaunay const TWO_PI = Math.PI * 2; var images = [], imageIndex = 0; var image, imageWidth = 768, imageHeight = 485; var vertices = [], indices = [], fragments = []; var container = document.getElementById('container'); var clickPosition = [imageWidth * 0.5, imageHeight * 0.5]; window.onload = function() { TweenMax.set(container, {perspective:500}); // images from reddit/r/wallpapers var urls = [ 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/crayon.jpg', 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/spaceship.jpg', 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/dj.jpg', 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/175711/chicken.jpg' ], image, loaded = 0; // very quick and dirty hack to load and display the first image asap images[0] = image = new Image(); image.onload = function() { if (++loaded === 1) { imagesLoaded(); for (var i = 1; i < 4; i++) { images[i] = image = new Image(); image.src = urls[i]; } } }; image.src = urls[0]; }; function imagesLoaded() { placeImage(false); triangulate(); shatter(); } function placeImage(transitionIn) { image = images[imageIndex]; if (++imageIndex === images.length) imageIndex = 0; image.addEventListener('click', imageClickHandler); container.appendChild(image); if (transitionIn !== false) { TweenMax.fromTo(image, 0.75, {y:-1000}, {y:0, ease:Back.easeOut}); } } function imageClickHandler(event) { var box = image.getBoundingClientRect(), top = box.top, left = box.left; clickPosition[0] = event.clientX - left; clickPosition[1] = event.clientY - top; triangulate(); shatter(); } function triangulate() { var rings = [ {r:50, c:12}, {r:150, c:12}, {r:300, c:12}, {r:1200, c:12} // very large in case of corner clicks ], x, y, centerX = clickPosition[0], centerY = clickPosition[1]; vertices.push([centerX, centerY]); rings.forEach(function(ring) { var radius = ring.r, count = ring.c, variance = radius * 0.25; for (var i = 0; i < count; i++) { x = Math.cos((i / count) * TWO_PI) * radius + centerX + randomRange(-variance, variance); y = Math.sin((i / count) * TWO_PI) * radius + centerY + randomRange(-variance, variance); vertices.push([x, y]); } }); vertices.forEach(function(v) { v[0] = clamp(v[0], 0, imageWidth); v[1] = clamp(v[1], 0, imageHeight); }); indices = Delaunay.triangulate(vertices); } function shatter() { var p0, p1, p2, fragment; var tl0 = new TimelineMax({onComplete:shatterCompleteHandler}); for (var i = 0; i < indices.length; i += 3) { p0 = vertices[indices[i + 0]]; p1 = vertices[indices[i + 1]]; p2 = vertices[indices[i + 2]]; fragment = new Fragment(p0, p1, p2); var dx = fragment.centroid[0] - clickPosition[0], dy = fragment.centroid[1] - clickPosition[1], d = Math.sqrt(dx * dx + dy * dy), rx = 30 * sign(dy), ry = 90 * -sign(dx), delay = d * 0.003 * randomRange(0.9, 1.1); fragment.canvas.style.zIndex = Math.floor(d).toString(); var tl1 = new TimelineMax(); tl1.to(fragment.canvas, 1, { z:-500, rotationX:rx, rotationY:ry, ease:Cubic.easeIn }); tl1.to(fragment.canvas, 0.4,{alpha:0}, 0.6); tl0.insert(tl1, delay); fragments.push(fragment); container.appendChild(fragment.canvas); } container.removeChild(image); image.removeEventListener('click', imageClickHandler); } function shatterCompleteHandler() { // add pooling? fragments.forEach(function(f) { container.removeChild(f.canvas); }); fragments.length = 0; vertices.length = 0; indices.length = 0; placeImage(); } ////////////// // MATH UTILS ////////////// function randomRange(min, max) { return min + (max - min) * Math.random(); } function clamp(x, min, max) { return x < min ? min : (x > max ? max : x); } function sign(x) { return x < 0 ? -1 : 1; } ////////////// // FRAGMENT ////////////// Fragment = function(v0, v1, v2) { this.v0 = v0; this.v1 = v1; this.v2 = v2; this.computeBoundingBox(); this.computeCentroid(); this.createCanvas(); this.clip(); }; Fragment.prototype = { computeBoundingBox:function() { var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]), xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]), yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]), yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]); this.box ={ x:xMin, y:yMin, w:xMax - xMin, h:yMax - yMin }; }, computeCentroid:function() { var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3, y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3; this.centroid = [x, y]; }, createCanvas:function() { this.canvas = document.createElement('canvas'); this.canvas.width = this.box.w; this.canvas.height = this.box.h; this.canvas.style.width = this.box.w + 'px'; this.canvas.style.height = this.box.h + 'px'; this.canvas.style.left = this.box.x + 'px'; this.canvas.style.top = this.box.y + 'px'; this.ctx = this.canvas.getContext('2d'); }, clip:function() { this.ctx.translate(-this.box.x, -this.box.y); this.ctx.beginPath(); this.ctx.moveTo(this.v0[0], this.v0[1]); this.ctx.lineTo(this.v1[0], this.v1[1]); this.ctx.lineTo(this.v2[0], this.v2[1]); this.ctx.closePath(); this.ctx.clip(); this.ctx.drawImage(image, 0, 0); } }; </script>
body { background-color: #000; margin: 0; overflow: hidden; } canvas { position: absolute; backface-visibility: hidden; -webkit-backface-visibility: hidden; -moz-backface-visibility: hidden; -ms-backface-visibility: hidden; } img { position: absolute; cursor: pointer; } #container { position: absolute; width: 768px; height: 485px; left: 0; right: 0; top: 0; bottom: 0; margin: auto; }

Related: See More


Questions / Comments: