<link href="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
<script src="//maxcdn.bootstrapcdn.com/bootstrap/4.1.1/js/bootstrap.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<!------ Include the above in your HEAD tag ---------->
<head><link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/normalize/5.0.0/normalize.min.css"></head>
<h1>THANK YOU</h1>
<h3>FOR SIGNING UP</h3>
<canvas id="canvas"></canvas>
h1 {
position: absolute;
margin-top: 255px;
width: 100%;
text-align: center;
font-size: 52px;
font-family: sans-serif;
color: #4f4b6c;
font-family: 'Comfortaa';
font-weight: bold;
}
h3 {
position: absolute;
margin-top: 311px;
width: 100%;
text-align: center;
font-family: sans-serif;
color: #4f4b6c;
font-family: 'Comfortaa';
font-weight: bold;
font-size: 26px;
}
canvas {
overflow-y: hidden;
overflow-x: hidden;
width: 100%;
margin: 0;
}
let W = window.innerWidth;
let H = window.innerHeight;
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
const maxConfettis = 30;
const particles = [];
const possibleColors = [
"DodgerBlue",
"OliveDrab",
"Gold",
"Pink",
"SlateBlue",
"LightBlue",
"Gold",
"Violet",
"PaleGreen",
"SteelBlue",
"SandyBrown",
"Chocolate",
"Crimson"
];
function randomFromTo(from, to) {
return Math.floor(Math.random() * (to - from + 1) + from);
}
function confettiParticle() {
this.x = Math.random() * W; // x
this.y = Math.random() * H - H; // y
this.r = randomFromTo(11, 33); // radius
this.d = Math.random() * maxConfettis + 11;
this.color =
possibleColors[Math.floor(Math.random() * possibleColors.length)];
this.tilt = Math.floor(Math.random() * 33) - 11;
this.tiltAngleIncremental = Math.random() * 0.07 + 0.05;
this.tiltAngle = 0;
this.draw = function() {
context.beginPath();
context.lineWidth = this.r / 2;
context.strokeStyle = this.color;
context.moveTo(this.x + this.tilt + this.r / 3, this.y);
context.lineTo(this.x + this.tilt, this.y + this.tilt + this.r / 5);
return context.stroke();
};
}
function Draw() {
const results = [];
// Magical recursive functional love
requestAnimationFrame(Draw);
context.clearRect(0, 0, W, window.innerHeight);
for (var i = 0; i < maxConfettis; i++) {
results.push(particles[i].draw());
}
let particle = {};
let remainingFlakes = 0;
for (var i = 0; i < maxConfettis; i++) {
particle = particles[i];
particle.tiltAngle += particle.tiltAngleIncremental;
particle.y += (Math.cos(particle.d) + 3 + particle.r / 2) / 2;
particle.tilt = Math.sin(particle.tiltAngle - i / 3) * 15;
if (particle.y <= H) remainingFlakes++;
// If a confetti has fluttered out of view,
// bring it back to above the viewport and let if re-fall.
if (particle.x > W + 30 || particle.x < -30 || particle.y > H) {
particle.x = Math.random() * W;
particle.y = -30;
particle.tilt = Math.floor(Math.random() * 10) - 20;
}
}
return results;
}
window.addEventListener(
"resize",
function() {
W = window.innerWidth;
H = window.innerHeight;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
},
false
);
// Push new confetti objects to `particles[]`
for (var i = 0; i < maxConfettis; i++) {
particles.push(new confettiParticle());
}
// Initialize
canvas.width = W;
canvas.height = H;
Draw();