<link href="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/css/bootstrap.min.css" rel="stylesheet" id="bootstrap-css">
<script src="//maxcdn.bootstrapcdn.com/bootstrap/3.3.0/js/bootstrap.min.js"></script>
<script src="//code.jquery.com/jquery-1.11.1.min.js"></script>
<!------ Include the above in your HEAD tag ---------->
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="578" height="200"></canvas>
<script>
window.requestAnimFrame = (function(callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
function drawRect(myRectangle, context) {
context.beginPath();
context.rect(myRectangle.x, myRectangle.y, myRectangle.width, myRectangle.height);
context.fillStyle = '#00efef';
context.fill();
context.lineWidth = myRectangle.borderWidth;
context.strokeStyle = 'navy';
context.stroke();
}
function animate(lastTime, myRectangle, runAnimation, canvas, context) {
if(runAnimation.value) {
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
// pixels / second
var linearSpeed = 25;
var linearDistEachFrame = linearSpeed * timeDiff / 1000;
var currentX = myRectangle.x;
if(currentX < canvas.width - myRectangle.width - myRectangle.borderWidth / 2) {
var newX = currentX + linearDistEachFrame;
myRectangle.x = newX;
}
// clear
context.clearRect(0, 0, canvas.width, canvas.height);
// draw
drawRect(myRectangle, context);
// request new frame
requestAnimFrame(function() {
animate(time, myRectangle, runAnimation, canvas, context);
});
}
}
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var myRectangle = {
x: 0,
y: 75,
width: 100,
height: 50,
borderWidth: 5
};
/*
* define the runAnimation boolean as an obect
* so that it can be modified by reference
*/
var runAnimation = {
value: false
};
// add click listener to canvas
document.getElementById('myCanvas').addEventListener('click', function() {
// flip flag
runAnimation.value = !runAnimation.value;
if(runAnimation.value) {
var date = new Date();
var time = date.getTime();
animate(time, myRectangle, runAnimation, canvas, context);
}
});
drawRect(myRectangle, context);
</script>
</body>
</html>